MARATHON-STYLE MAPS (SMALL ) (A-M)

Filename                        Description

Aim High               You better be good. Great use of platforms.
                             (new 4/20/95) (41K)

Akira Complex        5 levels. Mostly simple, with no place to
                             hide-geometrical. Good for carnage... The
                             title map is somewhat more complicated. (new
                             /12/96) (49K)

A Map Called Billy   I *really* like this level. Great mix of open
                             space and ledges. Watch the closin' doors!
                             (new 4/13/95) (21K)

Attics and Cellars   A Mike Neylon map. Ledges and pits... (pretty
                             well titled). (new 10/3/95) (15K)

Black Hole Arena     Pretty fun with a few people. The arena is all
                             space texture, landscape mode, so you've got
                             no idea where anything is. A bunch of
                             teleporters will take you to small
                             waldo-world-like rooms for ammo and weapons,
                             and one will take you to an invisibility
                             powerup (which makes you pretty unbeatable, in
                             the arena part). No spankers or tozters make
                             for a fun shoot-em-up. (new 11/29/95) (6K)

Canon Food 1.1       Small and deceptively simple. Very nice flow.
                             (This version fixes a small bug, adds a few
                             tweaks.) (updated 8/9/95) (17K)

Carnage Haus 1.0     It looks really small, but the dropchutes make
                             it pretty confusing. In a two player game, we
                             had real trouble finding each other... (new
                             11/29/95) (16K)

Cell                 Some teleporters bring you to weapons, some
                       put you in the cell... And always, watch the
                       closin' doors! (new 9/13/95) (5K)

Chuck's Maps    3 maps. One is a model of Chuck's house,
                          complete with furniture. The other two are
                          simple net maps that concentrate on giving you
                          a place to kill your friends. (new 6/7/95)
                          (24K)

Crown of Worms v1.6  A little strange-walls hanging here and there,
                             doors designed not to open, enemies you can't
                             get to-but for a small game, the flow should
                             be okay. (Update is mostly tweaks.) (updated
                             8/9/95) (49K)

Chunnel              Two islands, linked by an underground passage.
                           Looks like it'd make for great team play. (new
                           10/3/95) (12K)

Dark and Light       Good use of lighting techniques. Some nice
                           touches, although finding them all with the
                           baddies and your compatriots trying to kill
                           you might be a bit difficult... (new 5/16/95)
                           (21K)

Digital Orange 3.0   Don't even think of turning aliens on for a
                             net game. Troopers, troopers everywhere...
                             Update has more secrets. (updated 11/29/95)
                             (21K)

Doom@Marathon-E1M1   Apparently, a faithful representation of the
                             first level of Doom 1 (never played it,
                             so...). Good flow. (new 8/12/95) (44K)

Downward Spiral      Another MKN map. A central pit with lots of
                             baddies, and a spiral ramp up to the
                             weapons... Easy to get down, pretty tough to
                             get up. (new 11/9/95) (20K)

Dropsight             Pretty cool multilevel arena. Bottom floor
                             teleports you up to sniper positions, outside
                             ring allows access to a drop zone in the
                             center... (new 12/14/95) (15K)

Escalator              A very simple map, but with a lot of
                             potential. You start at the top, outside, and
                             the only way to go is down and inside... very
                             little room to maneuver, so he who shoots best
                             wins. (new 10/16/95) (5K)

FineLine               A large, lava-filled room with the good stuff
                             in the center. The only way in is a very
                             narrow walkway that comes up with some
                             switches... (new 10/9/95) (22K)

Flight!                  A very simple vacuum level, requiring the
                             enclosed flying physics model. Careful about
                             landing! (new 9/15/95) (6K)

Fortress of           An open arena with a tower in the center, and
Solitude                a spiral path around the outside to reach it.
                             This map is PowerMac only. It has a zero line
                             length error in it that I don't have time to
                             fix for the author... (new 1/2/96) (14K)

FourPfhorBridge    Three levels, all open. One small bug, but
                             other than that, a pretty cool example of
                             bridging. (new 7/6/95) (8K)

Go Wif Jeza         4 Levels. Really, really well thought out.
                             These would be really tough as net levels
                             (unless you turned aliens off), but for
                             practice, you won't find a better set.
                             By the guy who did Canyonlands and Bobco. (In
                             fact, these benefit from the Canyonlands
                             textureset, but don't require it. (new
                             8/21/95) (67K)

The Grinder v.2      A very interesting concept map. Two player
                             only (you can't play it solo-you need someone
                             to let you out-and more than two doesn't work,
                             either). One player has a SPNKR but is
                             trapped, the other can move but has only a
                             pistol (and access to a crushing elevator for
                             the trapped one). Makes for some fun strategic
                             games! Update contains a 1-player tryout (so
                             you can see what's going on), and a second
                             level... also pretty interesting. (updated
                             12/14/95) (25K)

Halls of Death       Nice. Simple. Two big square rooms, with
                             passages connecting them, and a few more
                             overlooking them. No good hiding places (well,
                             almost none), so carnage should be high...
                             (new 8/9/95) (12K)

Happy Happy Carnage    A simple arena for up to four players. Each
Carnage                player gets his own weapon, and ammo is down
                             in the pit... The only way to change weapons
                             is to die. (If this one gets converted to M2,
                             it should have a totally different feel to
                             it...) Not a new map, just new to this page.
                             (new 12/20/95) (10K)

Hard Boiled          For such a small map, it sure is easy to get
                             lost... Contains Harry Hahn's impeccable
                            attention to detail (check out the Marathon
                             logo in the big room near the top of the map,
                             done in lights...) Not a new map, just new to
                             this page. (new 12/20/95) (21K)

HomerDome          A baseball diamond. Check the locker room for
                             the really big guns. Not a new map, just new
                             to this page. (new 12/20/95) (15K)

I Could've Had a     This one is great. Carnage the way it ought to
V8! v1.2                be. Now with more enemies and weapons, and a
                             small bug fix. (updated 5/9/95) (8K)

It's Not Easy Being     Another of Mike Neylon's maps, also available
Green v1.0            in the MKN pack below. Small, but busy enough
                             to be hard on slower 040's. (new 5/16/95)
                             (16K)

Joust                    Knock your opponent(s) into the lava... watch
                             the damn troopers, though. (new 9/13/95) (6K)

The Joy of Death     A wide open arena with some nice sniper
1.0                        positions... might be slow on 68K machines.
                             (new 9/25/95) (26K)

Juicy Bits-O'-Bob    Lots of bobs + lots of crushing columns +
                             baddies + small space = lots of dead bobs.
                             (new 5/26/95) (12K)

Kendall Redburn      19 levels. Most are very well done. There are
Levels                   a lot of fun tricks shown here... Check out
                             the train in Subway! (new 9/15/95) (168K)

Kendall Redburn      7 levels. So named because he uploaded 10 this
Other Levels         time, and three stood alone. These are the
                             rest. On the whole, very well made (as were
                             his last ones). Sort of concept levels-each is
                             designed to be played in a certian way. (For
                             example-Rocket is a low grav level with lots
                             of tozters... built for vertical ambush.)
                             Worth the look for smaller groups. (new
                             11/10/95) (64K)

Kid's Map             Designed by someone with young kids who
                            thought Marathon looked great, but were a bit
                             overwhelmed by the complexity of some maps.
                             Simple, but with nice flow. (new 11/6/95) (7K)

King of the Hill     A central pillar and four outside rooms. All
1.0                        the good ammo's on the pillar, but you're such
                             an easy target... (new 8/25/95) (21K)

LateNite Carnage     A bunch of staircases out in the open. Good
                             for killing folks who haven't mastered the art
                             of looking up or down. (new 8/9/95) (18K)

Painter's Minipack   4 levels. A couple feel claustrophobic, but
                             there are a couple of nice ones here... (new
                             11/29/95) (100K)

The Magic            A 5-D map. Nice and clean, with some nice
Roundabout         sniper ledges... (new 7/28/95) (10K)

Main Street USA      Very simple, lots of carnage. No place to
                                hide. (Outdoors) (new 5/9/95) (8K)

Marathon: the        A 20 level net pack. Most of these play with
Gathering             some neat trick. Some are great, some are
                             downright stupid. On the whole, though, you
                             can't go wrong downloading it... at the very
                             worst, you'll learn something new about the
                             Marathon engine. (new 12/14/95) (103K)

Meta's Dual          A pretty straightforward arena. Like all Meta
                             maps, this is designed for use with Fusion's
                             Marathon 2 Textures (349K). Comes with a sound
                             patch for the teleporter sound (pretty nice
                             change). (new 10/9/95) (75K)

Mikey's Map Pak      8 Maps. Annoying names. Generally, these maps
                             require a pretty high skill level. (Lots of
                             baddies, lots of up-and-down sighting, lots of
                             deadly stuff.) (new 6/12/95) (100K)

Mile High Madness    Very simple map. You're on the roof of a
                             skyscraper, with lots and lots of weapons.
                             Fall off, and die. (new 11/6/95) (4K)

MKN Maps v4.0        21 maps. The four new ones are available
                             separately on this page (if you just
                             downloaded the last version). A collection of
                             all the maps done by Michael Neylon so far.
                             None are very large, but they tend to be good
                             net levels. A couple of the new ones are maps
                             found on the novelty page, redone to be
                             playable... They have their own web page, and
                             are available individually from there.
                             (updated 10/9/95) (196K)
